易宁:钢铁雄心3荣光时刻修改方法
一.修改存档中科技部分
用记事本打开C:Documents andSettings用户名My DocumentsParadox InteractiveHearts of IronIIIsave games存档名.hoi3文件,搜索human=yes,替换下几行相同条目为:
technology={notech={999 0.00000 0.000}single_engine_aircraft_design={49 0.00000 0.000}twin_engine_aircraft_design={49 0.00000 0.000}basic_aeroengine={49 0.00000 0.000}basic_small_fueltank={49 0.00000 0.000}basic_single_engine_airframe={49 0.00000 0.000}basic_aircraft_machinegun={49 0.00000 0.000}basic_medium_fueltank={49 0.00000 0.000}basic_twin_engine_airframe={49 0.00000 0.000}basic_bomb={49 0.00000 0.000}multi_role_fighter_development={49 0.00000 0.000}cas_development={49 0.00000 0.000}nav_development={49 0.00000 0.000}basic_four_engine_airframe={49 0.00000 0.000}basic_strategic_bomber={49 0.00000 0.000}aeroengine={49 0.00000 0.000}small_fueltank={49 0.00000 0.000}single_engine_airframe={49 0.00000 0.000}single_engine_aircraft_armament={49 0.00000 0.000}medium_fueltank={49 0.00000 0.000}twin_engine_airframe={49 0.00000 0.000}air_launched_torpedo={49 0.00000 0.000}small_bomb={49 0.00000 0.000}twin_engine_aircraft_armament={49 0.00000 0.000}medium_bomb={49 0.00000 0.000}large_fueltank={49 0.00000 0.000}four_engine_airframe={49 0.00000 0.000}strategic_bomber_armament={49 0.00000 0.000}cargo_hold={49 0.00000 0.000}large_bomb={49 0.00000 0.000}advanced_aircraft_design={49 0.00000 0.000}small_airsearch_radar={49 0.00000 0.000}medium_airsearch_radar={49 0.00000 0.000}large_airsearch_radar={49 0.00000 0.000}small_navagation_radar={49 0.00000 0.000}medium_navagation_radar={49 0.00000 0.000}large_navagation_radar={49 0.00000 0.000}rocket_interceptor_tech={49 0.00000 0.000}drop_tanks={49 0.00000 0.000}jet_engine={49 0.00000 0.000}fighter_pilot_training={49 0.00000 0.000}fighter_groundcrew_training={49 0.00000 0.000}interception_tactics={49 0.00000 0.000}fighter_ground_control={49 0.00000 0.000}bomber_targerting_focus={49 0.00000 0.000}fighter_targerting_focus={49 0.00000 0.000}cas_pilot_training={49 0.00000 0.000}cas_groundcrew_training={49 0.00000 0.000}ground_attack_tactics={49 0.00000 0.000}forward_air_control={49 0.00000 0.000}battlefield_interdiction={49 0.00000 0.000}tac_pilot_training={49 0.00000 0.000}tac_groundcrew_training={49 0.00000 0.000}interdiction_tactics={49 0.00000 0.000}logistical_strike_tactics={49 0.00000 0.000}installation_strike_tactics={49 0.00000 0.000}airbase_strike_tactics={49 0.00000 0.000}tactical_air_command={49 0.00000 0.000}nav_pilot_training={49 0.00000 0.000}nav_groundcrew_training={49 0.00000 0.000}portstrike_tactics={49 0.00000 0.000}navalstrike_tactics={49 0.00000 0.000}naval_air_targeting={49 0.00000 0.000}naval_tactics={49 0.00000 0.000}heavy_bomber_pilot_training={49 0.00000 0.000}heavy_bomber_groundcrew_training={49 0.00000 0.000}strategic_bombardment_tactics={49 0.00000 0.000}airborne_assault_tactics={49 0.00000 0.000}strategic_air_command={49 0.00000 0.000}lighttank_brigade={49 0.00000 0.000}lighttank_gun={49 0.00000 0.000}lighttank_engine={49 0.00000 0.000}lighttank_armour={49 0.00000 0.000}lighttank_reliability={49 0.00000 0.000}tank_brigade={49 0.00000 0.000}tank_gun={49 0.00000 0.000}tank_engine={49 0.00000 0.000}tank_armour={49 0.00000 0.000}tank_reliability={49 0.00000 0.000}heavy_tank_brigade={49 0.00000 0.000}heavy_tank_gun={49 0.00000 0.000}heavy_tank_engine={49 0.00000 0.000}heavy_tank_armour={49 0.00000 0.000}heavy_tank_reliability={49 0.00000 0.000}armored_car_armour={49 0.00000 0.000}armored_car_gun={49 0.00000 0.000}SP_brigade={49 0.00000 0.000}mechanised_infantry={49 0.00000 0.000}super_heavy_tank_brigade={49 0.00000 0.000}super_heavy_tank_gun={49 0.00000 0.000}super_heavy_tank_engine={49 0.00000 0.000}super_heavy_tank_armour={49 0.00000 0.000}super_heavy_tank_reliability={49 0.00000 0.000}art_barrell_ammo={49 0.00000 0.000}art_carriage_sights={49 0.00000 0.000}at_barrell_sights={49 0.00000 0.000}at_ammo_muzzel={49 0.00000 0.000}aa_barrell_ammo={49 0.00000 0.000}aa_carriage_sights={49 0.00000 0.000}rocket_art={49 0.00000 0.000}rocket_art_ammo={49 0.00000 0.000}rocket_carriage_sights={49 0.00000 0.000}mobile_warfare={49 0.00000 0.000}elastic_defence={49 0.00000 0.000}spearhead_doctrine={49 0.00000 0.000}schwerpunkt={49 0.00000 0.000}blitzkrieg={49 0.00000 0.000}operational_level_command_structure={49 0.00000 0.000}tactical_command_structure={49 0.00000 0.000}delay_doctrine={49 0.00000 0.000}integrated_support_doctrine={49 0.00000 0.000}superior_firepower={49 0.00000 0.000}mechanized_offensive={49 0.00000 0.000}combined_arms_warfare={49 0.00000 0.000}infantry_warfare={49 0.00000 0.000}special_forces={49 0.00000 0.000}central_planning={49 0.00000 0.000}mass_assault={49 0.00000 0.000}grand_battle_plan={49 0.00000 0.000}assault_concentration={49 0.00000 0.000}operational_level_organisation={49 0.00000 0.000}large_front={49 0.00000 0.000}guerilla_warfare={49 0.00000 0.000}peoples_army={49 0.00000 0.000}large_formations={49 0.00000 0.000}human_wave={49 0.00000 0.000}fleet_auxiliary_carrier_doctrine={49 0.00000 0.000}light_cruiser_escort_role={49 0.00000 0.000}carrier_group_doctrine={49 0.00000 0.000}light_cruiser_crew_training={49 0.00000 0.000}carrier_crew_training={49 0.00000 0.000}carrier_task_force={49 0.00000 0.000}naval_underway_repleshment={49 0.00000 0.000}radar_training={49 0.00000 0.000}sea_lane_defence={49 0.00000 0.000}destroyer_escort_role={49 0.00000 0.000}battlefleet_concentration_doctrine={49 0.00000 0.000}destroyer_crew_training={49 0.00000 0.000}battleship_crew_training={49 0.00000 0.000}commerce_defence={49 0.00000 0.000}fire_control_system_training={49 0.00000 0.000}commander_decision_making={49 0.00000 0.000}fleet_auxiliary_submarine_doctrine={49 0.00000 0.000}trade_interdiction_submarine_doctrine={49 0.00000 0.000}cruiser_warfare={49 0.00000 0.000}submarine_crew_training={49 0.00000 0.000}cruiser_crew_training={49 0.00000 0.000}unrestricted_submarine_warfare_doctrine={49 0.000000.000}spotting={49 0.00000 0.000}basing={49 0.00000 0.000}destroyer_technology={49 0.00000 0.000}destroyer_armament={49 0.00000 0.000}destroyer_antiaircraft={49 0.00000 0.000}destroyer_engine={49 0.00000 0.000}destroyer_armour={49 0.00000 0.000}lightcruiser_technology={49 0.00000 0.000}lightcruiser_armament={49 0.00000 0.000}lightcruiser_antiaircraft={49 0.00000 0.000}lightcruiser_engine={49 0.00000 0.000}lightcruiser_armour={49 0.00000 0.000}smallwarship_radar={49 0.00000 0.000}smallwarship_asw={49 0.00000 0.000}heavycruiser_technology={49 0.00000 0.000}heavycruiser_armament={49 0.00000 0.000}heavycruiser_antiaircraft={49 0.00000 0.000}heavycruiser_engine={49 0.00000 0.000}heavycruiser_armour={49 0.00000 0.000}battlecruiser_technology={49 0.00000 0.000}battleship_technology={49 0.00000 0.000}capitalship_armament={49 0.00000 0.000}battlecruiser_antiaircraft={49 0.00000 0.000}battlecruiser_engine={49 0.00000 0.000}battlecruiser_armour={49 0.00000 0.000}battleship_antiaircraft={49 0.00000 0.000}battleship_engine={49 0.00000 0.000}battleship_armour={49 0.00000 0.000}super_heavy_battleship_technology={49 0.00000 0.000}cag_development={49 0.00000 0.000}escort_carrier_technology={49 0.00000 0.000}carrier_technology={49 0.00000 0.000}carrier_antiaircraft={49 0.00000 0.000}carrier_engine={49 0.00000 0.000}carrier_armour={49 0.00000 0.000}carrier_hanger={49 0.00000 0.000}largewarship_radar={49 0.00000 0.000}submarine_technology={49 0.00000 0.000}submarine_antiaircraft={49 0.00000 0.000}submarine_engine={49 0.00000 0.000}submarine_hull={49 0.00000 0.000}submarine_torpedoes={49 0.00000 0.000}submarine_sonar={49 0.00000 0.000}submarine_airwarningequipment={49 0.00000 0.000}amphibious_invasion_craft={49 0.00000 0.000}advanced_invasion_craft={49 0.00000 0.000}amphibious_invasion_technology={49 0.00000 0.000}amphibious_assault_units={49 0.00000 0.000}strategic_rocket_development={49 0.00000 0.000}flyingbomb_development={49 0.00000 0.000}flyingrocket_development={49 0.00000 0.000}strategicrocket_engine={49 0.00000 0.000}strategicrocket_warhead={49 0.00000 0.000}strategicrocket_structure={49 0.00000 0.000}da_bomb={49 0.00000 0.000}radar_guided_missile={49 0.00000 0.000}radar_guided_bomb={49 0.00000 0.000}electric_powered_torpedo={49 0.00000 0.000}helecopters={49 0.00000 0.000}medical_evacuation={49 0.00000 0.000}pilot_rescue={49 0.00000 0.000}sam={49 0.00000 0.000}aam={49 0.00000 0.000}naval_engineering_research={49 0.00000 0.000}submarine_engineering_research={49 0.00000 0.000}aeronautic_engineering_research={49 0.00000 0.000}rocket_science_research={49 0.00000 0.000}chemical_engineering_research={49 0.00000 0.000}nuclear_physics_research={49 0.00000 0.000}jetengine_research={49 0.00000 0.000}mechanicalengineering_research={49 0.00000 0.000}automotive_research={49 0.00000 0.000}electornicegineering_research={49 0.00000 0.000}artillery_research={49 0.00000 0.000}mobile_research={49 0.00000 0.000}militia_research={49 0.00000 0.000}infantry_research={49 0.00000 0.000}combat_medicine={999 0.00000 0.000}first_aid={999 0.00000 0.000}agriculture={999 0.00000 0.000}industral_production={49 0.00000 0.000}industral_efficiency={49 0.00000 0.000}oil_to_coal_conversion={999 0.00000 0.000}supply_production={999 0.00000 0.000}heavy_aa_guns={49 0.00000 0.000}electronic_mechanical_egineering={49 0.00000 0.000}radio_technology={49 0.00000 0.000}radio_detection_equipment={49 0.00000 0.000}radio={49 0.00000 0.000}radar={49 0.00000 0.000}census_tabulation_machine={49 0.00000 0.000}mechnical_computing_machine={49 0.00000 0.000}electronic_computing_machine={49 0.00000 0.000}decryption_machine={49 0.00000 0.000}encryption_machine={49 0.00000 0.000}construction_engineering={49 0.00000 0.000}advanced_construction_engineering={49 0.00000 0.000}rocket_tests={49 0.00000 0.000}rocket_engine={49 0.00000 0.000}theorical_jet_engine={49 0.00000 0.000}atomic_research={49 0.00000 0.000}nuclear_research={49 0.00000 0.000}isotope_seperation={49 0.00000 0.000}civil_nuclear_research={999 0.00000 0.000}oil_refinning={999 0.00000 0.000}steel_production={999 0.00000 0.000}raremetal_refinning_techniques={999 0.00000 0.000}coal_processing_technologies={999 0.00000 0.000}education={999 0.00000 0.000}supply_transportation={49 0.00000 0.000}supply_organisation={49 0.00000 0.000}civil_defence={49 0.00000 0.000}cavalry_smallarms={49 0.00000 0.000}cavalry_support={49 0.00000 0.000}cavalry_guns={49 0.00000 0.000}cavalry_at={49 0.00000 0.000}militia_smallarms={49 0.00000 0.000}militia_support={49 0.00000 0.000}militia_guns={49 0.00000 0.000}militia_at={49 0.00000 0.000}infantry_activation={49 0.00000 0.000}smallarms_technology={49 0.00000 0.000}infantry_support={49 0.00000 0.000}infantry_guns={49 0.00000 0.000}infantry_at={49 0.00000 0.000}mountain_infantry={49 0.00000 0.000}marine_infantry={49 0.00000 0.000}paratrooper_infantry={49 0.00000 0.000}night_goggles={49 0.00000 0.000}engineer_brigade_activation={49 0.00000 0.000}engineer_bridging_equipment={49 0.00000 0.000}engineer_assault_equipment={49 0.00000 0.000}imporved_police_brigade={49 0.00000 0.000}mortorised_infantry={49 0.00000 0.000}desert_warfare_equipment={49 0.00000 0.000}jungle_warfare_equipment={49 0.00000 0.000}mountain_warfare_equipment={49 0.00000 0.000}artic_warfare_equipment={49 0.00000 0.000}amphibious_warfare_equipment={49 0.00000 0.000}airborne_warfare_equipment={49 0.00000 0.000}
即可修改游戏科技水平,如出现编辑后读档出现异常,请尝试用UE编辑器代替记事本修改存档
二.修改造兵时间
用记事本打开游戏目录tfhcommonstatic_modifiers.txt文件,在very_easy_player={中替换为以下语句:
global_manpower_modifier = 0.5global_revolt_risk = -3global_ic = 0.5global_resources = 0.5supply_throughput = 10.0supply_consumption = -10.0naval_base_efficiency = 1.0unit_recruitment_time = -10000.0global_fuel = 10000.0local_fuel = 10000.0
即可缩短造兵时间
备注:territorial_pride = 1.0 国家荣誉提升100%national_unity = 1.0 国家团结提升100%ruling_party_support = 10.0 执政党支持率提升1000%global_leadership_modifier = 1.0 海外领导力提升100%local_leadership_modifier = 1.0 ——本土领导力提升100%dissent = -1.0 异议度减少100%global_ic = 1.0 海外ic产量提升100%local_ic = 1.0 本土ic产量提升100%global_money = 1.0 海外货币供应量提升100%local_money = 1.0 本土货币供应量提升100%global_fuel = 1.0 海外燃料供应提升100%local_fuel = 1.0 本土燃料供应提升100%global_metal = 1.0 海外五金产量提升100%local_metal = 1.0 本土五金产量提升100%global_energy = 1.0 海外能源(煤)产量提升100%local_energy = 1.0 本土能源(煤)产量提升100%global_crude_oil = 1.0 海外原油产量提升100%local_crude_oil = 1.0 本土原油产量提升100%global_supplies = 1.0 海外补给品产量提升100%local_supplies = 1.0 本土补给品产量提升100%global_resources = 1.0 海外资源产量提升100%global_rare_materials = 1.0 海外稀有金属产量提升100%local_rare_materials = 1.0 本土稀有金属产量提升100%global_manpower_modifier = 1.0 海外人力增长量提升100%unit_recruitment_time = -100.0 军队征募时间减少10000%espionage_bonus = 1.0 间谍活动奖励提升100%threat_impact = -10.0 国际威胁度减少1000%peace_offmap_intel = 10.0 和平时期谍报率提升1000%offmap_land_intel = 10.0 陆军谍报率提升1000%offmap_naval_intel = 10.0 海军谍报率提升1000%offmap_industry_intel = 10.0 工业生产谍报率提升1000%offmap_political_intel = 10.0 政党政策谍报率提升1000%counter_espionage = 100.0 本国反间谍力提升10000%counter_intelligence = 10.0 本国情报保护力提升1000%partisan_efficiency = -1.0 游击队活动率减少100%org_regain = 10.0 组织度恢复力提升1000%officer_recruitment = 1.0 军官提拔率提升100%research_efficiency = 1000.0 科研效率(速度)提升100000%combat_movement_speed = 1.0 战时军队移动速度提升100%supply_throughput = 10.0 补给品生产量提升1000%supply_consumption = -10.0 补给消耗率减少1000%revolt_risk = -1.0 叛乱风险减少100%energy_to_oil_conversion = 1.0 燃料转化率提升100%naval_base_efficiency = 100.0 ——军舰修复率提升10000%local_partisan_support = 1.0 本国游击队政府支持率提升100%spy_lower_national_unity = -1.0 目标国国内团结度减少100%disrupt_production = -1.0 目标国生产活动减少100%disrupt_research = -1.0 目标国科研活动减少100%spy_support_resistance = 1.0 目标国国内叛乱风险提升100%out_of_supply_modifier = -10.0 补给断绝影响率减少1000%experience_bonus = 100.0 军队经验值提升10000%paradrop_mission = 10.0 空降作战成功率提升1000%fort_defence = 1.0 要塞防御率提升100%industrial_efficiency = 10.0 工业生产率提升1000%supply_transfer_cost = -10.0 补给损耗率减少1000%radar_level = 1.0 雷达效率提升100%air_capacity = 1.0 空运最大容量提升100%naval_capacity = 1.0 海运最大容量提升100%global_infrastructure = 1.0 海外基础设施效率提升100%local_infrastructure = 1.0 本土基础设施效率提升100%build_time = 1 每组建一支军队花费的时间为1天infra_throughput_impact = 10 基础建设对补给吞吐量有10倍影响力
三.修改省份资源(需要重新开档)
用记事本打开游戏目录tfhhistoryprovinceschina5494 -Nanjing.txt文件,将其中全部内容替换为以下语句:
owner = CHIcontroller = CHIadd_core = CHIadd_core = CHCpoints = 2metal = 10000.00energy = 10000.00rare_materials = 10000.00industry = 5infra = 7manpower = 500.00leadership = 0.40crude_oil = 10000.00
即可增加原油、稀有金属开采量
四.编辑事件吞并国家
在游戏目录tfhevents目录下新建任意文件名的文档,复制下列语句到文档中:
############################################## 桂系解散 ##############################################
country_event = {
id = 800001
is_triggered_only = yes
title = "桂系政权废撤,由党国全权控制!" desc = "" picture = "fire"
option = {
name ="诚所愿也!"
inherit =CGX any_owned= { add_core = CHI } }}
在游戏中按~键,输入event800001即可调出事件。如想吞并多个国家,须建多个文档,修改id =后面的数字,如800002,修改inherit=后面的被吞并国家代码,修改add_core =后面的接受国代码。
备注:所有国家代码
AFG--阿富汗ALB--阿尔巴尼亚ARG--阿根廷AST--澳大利亚AUS--奥地利BEL--比利时BHU--不丹BOL--玻利维亚BRA--巴西BUL--保加利亚CAN--加拿大CGX--桂系CHC--中共CHI--中华民国CHL--智利COL--哥伦比亚COS--哥斯达黎加CRO--克罗地亚CSX--晋系CUB--古巴CXB--西北三马CYN--滇系CZE--捷克斯洛伐克DDR--德意志共和国,简称东德DEN--丹麦DFR--联邦德国,简称西德DOM--多米尼加ECU--厄瓜多尔EGY--埃及ENG--英国EST--爱沙尼亚ETH--埃塞俄比亚FIN--芬兰FRA--法国GER--纳粹德国GRE--希腊GUA--危地马拉GUY--圭亚那HAI--海地HOL--荷兰HON--洪都拉斯HUN--匈牙利ICL--冰岛IDC--印度支那--法属中南殖民地,法国战败后割让给日本的土地!IND--印度INO--印度尼西亚IRE--爱尔兰IRQ--伊拉克ISR--以色列ITA--意大利JAP--日本JOR--约旦KOR--韩国LAT--拉脱维亚LEB--黎巴嫩LIB--利比里亚LIT--立陶宛LUX--卢森堡MAN--伪满洲国MEN--伪蒙古MEX--墨西哥MON--蒙古NEP--尼泊尔NIC--尼加拉瓜NOR--挪威NZL--新西兰OMN--阿曼PAK--巴基斯坦PAL--巴勒斯坦PAN--巴拿马PAR--巴拉圭PER--波斯(即伊朗)PHI--菲律宾POL--波兰POR--葡萄牙PRK--朝鲜PRU--秘鲁REB--叛军ROM--罗马尼亚RSI--意大利帝国??SAF--南非SAL--萨尔瓦多SAU--沙特阿拉伯SCH--瑞士SIA--泰国SIK--新疆SLO--斯洛伐克SOV--苏联SPA--西班牙王国(汉化版译为西班牙)SPR--西班牙共和国SWE--瑞典SYR--叙利亚TAN--唐努图瓦(苏称),即唐努乌梁海(中称)。1944年,苏联吞并图瓦。苏联瓦解后,图瓦并入俄罗斯联邦。中华民国一直不承认图瓦独立和并入俄国,唐努乌梁海在官方上仍为中华民国领土。中华人民共和国则承认图瓦为俄国领土。TIB--西藏TUR--土耳其URU--乌拉圭USA--美国VEN--委内瑞拉VIC--维希法国YEM--也门YUG--南斯拉夫
五.编辑事件与某国停战
在游戏目录tfhevents目录下新建任意文件名的文档,复制下列语句到文档中:
############################################## 苏联请求停战 ##############################################
country_event = {
id = 800005
is_triggered_only = yes
title = "苏联无力对抗中华民国而请求停战" desc = "" picture = "fire"
option = {
name ="准许停战"
SOV = { end_war = CHI } }}
在游戏中按~键,输入event800001即可调出事件。如想与多个国家停战,在SOV = { end_war = CHI }下一行复制代码 = { end_war= CHI },修改相应国家代码即可。
六.修改存档实现占领省份
用记事本打开C:Documents andSettings用户名My DocumentsParadox InteractiveHearts of IronIIIsavegames存档名.hoi3文件,搜索省份代码,如搜索5868,将下几行语句的ENG替换为CHI,即可实现香港回归。省份代码在游戏目录localisationprovince_names.csv文件内搜索
owner="ENG"controller="ENG"core="ENG"
七.取消科技最高12级限制
用记事本打开游戏目录tfhtechnologies子目录,将所有文件中max_level = 12改成max_level =9999,即可取消限制
八.修改单位
1.用记事本打开游戏目录thfunits兵种名称.txt文件,如super_heavy_armor_brigade.txt,修改相关参数:
super_heavy_armor_brigade = { 单位英文名type = land 类型:陆军sprite = Tank 种类:坦克,如将改为elite则是精英兵种active = nounit_group = armor_unit_type 单位组:装甲单位
#Size Definitionsmax_strength = 10 最大兵力,10为1千人default_organisation = 30 默认组织度default_morale = 0.30 默认士气officers = 100 军官
#Building Costsbuild_cost_ic = 22 建造花费ICbuild_cost_manpower = 0.67 建造花费人力资源build_time = 210 建造花费时间repair_cost_multiplier = 0.05 维修费用乘数
#Misc Abilitiesmaximum_speed = 3.00 最大速度transport_weight = 25.00 运输重量supply_consumption = 2.5 补给消耗fuel_consumption = 5.5 燃料消耗radio_strength = 1 指挥举例,越大越好,可改为100#Defensive Abilitiesdefensiveness = 8.00 # was 11.00 防卫toughness = 5.00 韧性softness = 0.05 非装甲度,越低越好,可填0.01air_defence = 0.40 防空armor_value = 13 护甲
#Offensive Abilitiessuppression = 0.00 镇压能力,1.00为有soft_attack = 4.00 对非装甲攻击hard_attack = 7.00 对装甲攻击air_attack = 0.10 对空攻击ap_attack = 13 AP攻击
amphibious = { attack = -3 } 两栖攻击影响 river = { attack = -0.50 } 河流攻击影响urban = {attack = -0.60 城市攻击影响defence = -0.85 城市防御影响} marsh = { attack = -0.50 沼泽攻击影响movement = -0.95 沼泽移动影响defence = -0.75 沼泽防御影响}jungle = { attack = -0.70 丛林攻击影响movement = -0.60 丛林移动影响defence = -0.75 丛林防御影响}forest = { attack = -0.50 森林攻击影响movement = -0.60 森林移动影响defence = -0.6 森林防御影响}woods = { attack = -0.20 木头攻击影响movement = -0. 30 木头移动影响defence = -0.50 木头防御影响 }mountain = { attack = -0.55 山攻击影响movement = -0.60 山移动影响defence = -0.85 山防御影响}hills = { attack = -0.30 丘陵攻击影响movement = -0.30 丘陵移动影响defence = -0.50 丘陵防御影响 }
combat_width = 0 战术宽度,0会自动战败,可改为1
completion_size = 3 完成尺寸on_completion = armour_practical 完成后装甲使用
priority = 10 优先级
}
如想成为某国独享单位,则在type =land上一行加入以下内容:
usable_by = { CHI }
如想让该单位可空投,则在unit_group =armor_unit_type下一行加入以下内容:
can_paradrop = yes
2.修改单位名称:用记事本打开游戏目录tfhlocalisationunits.csv文件,修改相关单位名称:如将以下超重装甲修改为中国超重装甲
super_heavy_armor_brigade;中国超重装甲;;;;;;;;;;Xsuper_heavy_armor_brigade_short;中国超重装甲;;;;;;;;;;X
3.举例:将超重装甲修改为中国独有,并加强能力。用记事本打开游戏目录thfunitssuper_heavy_armor_brigade.txt文件,将全部内容替换为以下内容:
super_heavy_armor_brigade = {usable_by = { CHI }type = landsprite = Tankactive = nounit_group = armor_unit_typecan_paradrop = yes
#Size Definitionsmax_strength = 20default_organisation = 30default_morale = 1.00officers = 100
#Building Costsbuild_cost_ic = 1build_cost_manpower = 0.67build_time = 20repair_cost_multiplier = 0.05
#Misc Abilitiesmaximum_speed = 120transport_weight = 0.00supply_consumption = 0fuel_consumption = 0radio_strength = 1000#Defensive Abilitiesdefensiveness = 80.00 # was 110.00toughness = 500softness = 0.01air_defence = 100armor_value = 150
#Offensive Abilitiessuppression = 1.00soft_attack = 100hard_attack = 100air_attack = 500ap_attack = 500
amphibious = { attack = -0 } river = { attack = -0 }urban = {attack = -0defence = -0} marsh = { attack = -0movement = -0defence = -0}jungle = { attack = -0movement = -0defence = -0}forest = { attack = -0movement = -0defence = -0}woods = { attack = -0movement = -0defence = -0 }mountain = { attack = -0movement = -0defence = -0}hills = { attack = -0movement = -0defence = -0 }
combat_width = 1
completion_size = 3on_completion = armour_practical
priority = 10
}
举例:将超重型战列舰修改为中国独有,并加强能力。用记事本打开游戏目录thfunitssuper_heavy_battleship.txt文件,将全部内容替换为以下内容:
super_heavy_battleship = {usable_by = { CHI }type = navalsprite = Battleshipcapital = yescan_be_pride = yeshull = 10active = no#Size Definitionsmax_strength = 100default_organisation = 30default_morale = 0.30officers = 0
#Building Costsbuild_cost_ic = 1build_cost_manpower = 3.00build_time = 20repair_cost_multiplier = 0.05
#Misc Abilitiesmaximum_speed = 120transport_capability = 500.00supply_consumption = 0fuel_consumption = 0range = 100000.00distance = 0.88radio_strength = 1000
#Detection Abilitiessurface_detection = 10.00air_detection = 10.00sub_detection = 10.00visibility = 95.00
#Defensive Abilitiessea_defence = 1000air_defence = 500
#Offensive Abilitiesconvoy_attack = 500sea_attack = 500sub_attack = 500air_attack = 500shore_bombardment = 500
completion_size = 8on_completion = capitalship_practicalpriority = 9}
举例:将战术轰炸机修改为中国独有,并加强能力。用记事本打开游戏目录thfunitstactical_bomber.txt文件,将全部内容替换为以下内容:
tactical_bomber = {usable_by = { CHI }type = airactive = nosprite = Tacticalis_bomber = yes#Size Definitionsmax_strength = 100default_organisation = 30default_morale = 0.30officers = 0
#Building Costsbuild_cost_ic = 1build_cost_manpower = 1.60build_time = 20repair_cost_multiplier = 0.05
#Misc Abilitiesmaximum_speed = 500.00transport_capability = 0.00supply_consumption = 0fuel_consumption = 0range = 4000.00radio_strength = 1000
#Detection Abilitiessurface_detection = 10.00air_detection = 0.00
#Defensive Abilitiessurface_defence = 200air_defence = 200
#Offensive Abilitiessoft_attack = 200hard_attack = 200sea_attack = 200air_attack = 200strategic_attack = 200sub_attack = 200
completion_size = 3.5on_completion = twin_engine_aircraft_practicalpriority = 3}
更多阅读
金庸群侠传3加强版修改方法(配图 超简单,超详细!! 金庸群侠传3加强版1.2
作为《金庸群侠传》(FLASH版)的忠实玩家,周末都会打开电脑沉浸在金庸武侠世界,但普通的练级,是相当困难和无聊的。上网搜密集,有一点点收获,无非就是怎么选择增加属性而已。至于调改,别人都说得太复杂,根本不懂,所以饱受煎熬。后来才发现,原来
泰国拟打造潜艇编队中国推荐国产S-26T型潜艇 钢铁雄心3潜艇编队
中国可以向泰国出售的不仅有高铁,还有潜艇。据泰国媒体1月9日报道,泰国军政府计划在2015年10月开始的2016财政年度内为本国海军采购2至3艘潜艇,从而填补该国60年来长期缺乏的水下作战力量。在法国、韩国等国分别提交了潜艇设计方案后,中
钢铁之手LEX翻译 钢铁雄心3科技翻译
译者:诚言戒谎原帖:http://tieba.baidu.com/p/3546796544钢铁之手是二十个初创军团中的第十军团,有时候也被称为铁十。他们的原体是费鲁斯马努斯。和其他忠诚军团一样,许多铁手部队依照阿斯塔特圣典重组成了规模更小的战团。铁手最出名
易宁:维多利亚2阋墙实用修改教程
维多利亚2阋墙 实用修改教程一.修改开局自变量 用记事本打开游戏目录commonstatic_modifiers.txt文件,在very_easy_player={中内容替换为以下语句:supply_consumption = -1.00research_points_modifier = 10000war_exhaustion = -100l
易宁:欧陆风云3神风实用修改教程
易宁:欧陆风云3神风实用修改教程一.开局系数修改 用记事本打开游戏目录commonstatic_modifiers.txt文件,在very_easy_player={中内容替换为以下语句:global_manpower_modifier = 250global_tax_modifier = 250production_efficiency =